Final Fantasy 13 (FF13): Test – Final Fantasy Fury, Final Fantasy XIII on PlayStation 3.

Final Fantasy XIII on PS3

These two elements are at the heart of the scenario of this 13th opus. The Fal’Cie are powerful deities, venerated as such by the citizens of Cocoon and Pulse. We learn more and more about these creatures that direct the world on which you are. In fact they control the production of food, energy, sun. They all have well -known names of lovers of Final Fantasy: carbuncle, Eden (ff8 orbital in VA), anima. The Fal’cie de Pulse and Cocoon are enemies, and seek to destroy themselves. Nothing works without them. The Cie are the humans chosen by these deities to accomplish a particular task that they must find despite very little index. They have some time to accomplish this task. If they do not succeed, they are transformed into Cie’th, creatures resembling zombies. In the event that they manage to accomplish their task, they turn into a crystal. They are therefore condemned in any way whatsoever. That said, it is better to finish in crystal rather than in Cie’th.

Final Fantasy 13 test

March 9, 2010 was released Final Fantasy XIII, an episode made before you even have proven itself. The game has indeed ever been seen on a Final Fantasy which was only intended to descend the latest from Square-Enix. It is therefore necessary to see whether these criticisms were justified or not. Did Square-enix really lost the fantasy he survived in 1987 ? I will try to answer this question by exploring the strengths and weaknesses of this 13th opus. Before starting the test, I want to specify, however, that I played the PS3 version of Final Fantasy XIII, however to have seen the X360 version turn before my eyes, I did not see a lot of differences. The most blatant differences are at the level of kinematics, where the Blue-ray support has enabled HD quality. Finally this test is based on a little over fifty hours, time it took me to overcome the adventure.

On this point, Square-enix has always been at the forefront of technology, using the capacities offered to them as much as possible. Once again the bet was successful. It only took me a few minutes to take a real graphic slap, to tell the truth I did not expect such a quality. Whether the screen or the PS3 both had to spit their guts in order to have a beautiful and always fluid rendering. That said, we are still below the best PC games such as Crysis or Far Cry 2. The textures are particularly interesting since in addition to being detailed, there are many. We will also retain the texture of the water or the light effects which literally leave speech. The modeling of characters and enemies is also surprising since it offers us a myriad of details. The external landscapes are the most successful, since they manage to immerse yourself in a fanciful and fantastic universe. Some interior sets are however withdrawn, lacking originality or details. Note also sometimes too dark decorations. This is particularly the case at the start of the game, once the first 8 hours have spent, there are more colorful decorations. What also strikes in this episode is the variety, we go from interior decorations to outdoor decorations, bland sets to flashy decorations, dark decorations with light decorations. They explored a whole range of graphic effects that can only satisfy your eyes. Bodhum beach is beautiful and you will be surprised to look on the horizon. Other sets will actually draw your attention such as the Archylte plain or the sources of Sulyya.

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The combat system

Again I was surprised, I had seen a lot of JAP tests saying that the combat system was ultra-dynamic, but that was even more than what I expected. Indeed no dead time, you must make your choices quickly and adapt your strategies according to your opponents. No question of typing in the heap, otherwise some enemies will make you pay dearly. The variety of skills (which you gain as the game progresses) is particularly interesting. It allows you to counter any enemy provided you think somewhat. Your team has a number of characters (maximum 3) each having a job. And you can change the combinations of these jobs according to the progress of a fight. What you are also made to do very often. Indeed as soon as your PV falls dangerously it is advisable to switch to training with a healer, etc. The jobs you have are as follows:
_RAVERSIER: Raise the enemy’s break bar quickly.
_Attaler: Powerful magic and physical attacks.
_Sabuteur: weakens the enemy.
_Tactician: Increases the capacities of your characters.
_Soigneur: Take care of your characters.
_ Defector: collects the damage for the team.

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Those who have been waiting for the jobs for a while will therefore be literally in the angels. The ATB bar is present. It is separated into fragments (from 3 to start to 6 at the end). You gain again fragments as you advance. Each action costs a number of segments depending on its power. So it’s up to you to chain actions as best as possible. The enemy’s break gauge also appears, it is a gauge that you must fill in full in order to put your enemy in shock and thus cause it heavy damage to it. The pests are the most likely to raise this famous gauge while the attackers slow down the speed to which the bar empties. The conjunction of the two jobs is therefore advised when you want to defeat a powerful enemy. Your victory against powerful enemies must go through their break gauge. It is a very interesting aspect of this Final Fantasy XIII. Finally your characters have the possibility of using techniques which reduce techniques (maximum of 5 and which recharge as your combos in combat) as specific invocations or skills. Finally, be aware that the PVs are restored at the end of the fight, and fortunately seen at the speed with which we lose them.

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Suddenly you will certainly have understood, there is no more MP in this opus. It is quite destabilizing but since the system is effective and fluid, we quickly forget. At the end of the fight you receive a note (from 0 to 5 stars) depending on the duration of your fight. If you get 5 stars you are more likely to get good rewards. You also get skills points that allow you to evolve on crystariums (we will see later what it is). Final Fantasy XIII opted for important changes in the combat system, but he has perfectly succeeded in his bet.

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However, we will regret some special points. Already it is not possible to move in combat, that is to say that the movements of your characters are largely based on a random factor. It is however possible to separate your characters by applying a particular strategy, however unlike Final Fantasy XII you cannot move your characters directly. Another big defect in my opinion is to lose the game if the leader is killed. Problem, enemies automatically choose their target (unless they have been provoked), all your enemies may start attacking your leader together instead of dividing their power over your team. I imagine that this choice was made to increase the difficulty of the game a little. We also regret the absence of a system of gambits to give a priority order to spells during a fight. The developers have indeed chosen priorities not necessarily in line with the way of playing each player. For example I would prefer that a tactician strengthens me in power before strengthening myself in defense, or that a healer resumes one character before treating another character. Techniques can only be used by one character: the leader. It is technically justifiable, but it is a shame that each character does not have a few techniques of his own, especially for the invocations.

What a delight. The sound atmosphere immerses you directly in the adventure. The music is melodic at will, the OST is also excellent. It perfectly transcribes the heavy atmosphere of this Final Fantasy XIII. Capable of making you shiver sometimes, she will not stop accompanying a magnificent scenario brilliantly. They are very varied (I would even say even more than the old opus), ranging from techno (music for chocobos) to jazz. Masashi Hamauzu will be a big loss for Square-enix as his music brought to the game, as Sieur Uematsu once did. Beyond enchanting music, sounds are particularly suitable. Whether it is the noises of the rain, wind or crowd, you will always feel surrounded by this sound atmosphere. I also recommend the OST which is really good. However, I was disappointed by the end music, because they are not particularly distinguished (unlike the previous Final Fantasy) and repeat themselves too much for my taste. The song of Léona Lewis at the end of the game finished buying me, it is badly placed and not necessarily adapted. So of course according to your tastes your appreciation will surely be different, but I remain disappointed. Besides, I don’t like the end music of the Japanese version either.

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The evolution system

Crystarium or should I rather say crystariums, will allow you to increase the power of your characters. At each job of your characters, a crystarium is associated. A character who therefore has 3 jobs (devastating, attacker, healing for example) will therefore have 3 crystariums. These have several levels of evolution that you gain as a result of a fight against a boss or during special events. On each crystarium, you will always find the same locations, those that increase PV, strength, magic, teach you a skills, or add a location for accessories (and those that allow you to go to the next level). All these locations are represented in the form of a crystal (hence the name) and can be activated in a specific path in return for skills points that you gain in combat. But your characters are not the only ones to be able to evolve, in fact your weapons and accessories (the only two kinds of equipment parts) can also evolve. To do this, you will have to add certain components recovered in chests or as a result of combat. Depending on the component (its rarity) your weapon/accessory will gain more or less experience. By dint of adding components you can get bonuses (next experience gain x1.25, x1.50. )). As soon as the equipment part gains a level, its capacities increase (force +20 by force +28 etc. )). It is possible to do it in the other direction too, a room can be dismantled to recover materials. But the big black point of the Evolution system of Final Fantasy XIII remains its managers, indeed it is not possible to develop a character as it was possible to do in Final Fantasy X. So much so that we sometimes feel oppressed, by the absence of a choice to make. We will also regret to dispose of two types of equipment: weapons and accessories.

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This is the biggest criticism that was made at Final Fantasy XIII. Is it justified ? Yes and no actually. At the start of the game, the choices are not numerous indeed, that being due to the fact that your team is fleeing. It would not be very logical that she wandered while a gigantic army is at her case. We really feel the presence of this army around us. It is a choice that was dictated not only by the scenario but also by the capacities of the PS3 (and the X360), to give freedom is to increase the time of development. We must not forget that Final Fantasy XIII is 3 years of development with 300 people, it is a just enormous investment. That said I reassure you it may be linear but not in a straight line, it’s not the same thing. We just sometimes have discomfort because we feel obliged to go to such or such place. That said, the surroundings are rather large and frequent branches. Once you arrive at Pulse everything changes, and the world is available to you, offering you large possibilities. This CONSTREST is very interesting and particularly well thought out. In Final Fantasy XII we had too many possibilities so that we were sometimes lost, the shot was corrected. Depending on your tastes, you will not necessarily feel it in the same way as me, that’s for sure. The fact remains that the pleasure of play is indeed there, whether or not we advance on a particular path. In fact at this level, Final Fantasy XIII looks a lot like Final Fantasy X, no world map and few alternatives. This allows you to focus on the scenario.

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These two elements are at the heart of the scenario of this 13th opus. The Fal’Cie are powerful deities, venerated as such by the citizens of Cocoon and Pulse. We learn more and more about these creatures that direct the world on which you are. In fact they control the production of food, energy, sun. They all have well -known names of lovers of Final Fantasy: carbuncle, Eden (ff8 orbital in VA), anima. The Fal’cie de Pulse and Cocoon are enemies, and seek to destroy themselves. Nothing works without them. The Cie are the humans chosen by these deities to accomplish a particular task that they must find despite very little index. They have some time to accomplish this task. If they do not succeed, they are transformed into Cie’th, creatures resembling zombies. In the event that they manage to accomplish their task, they turn into a crystal. They are therefore condemned in any way whatsoever. That said, it is better to finish in crystal rather than in Cie’th.

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Cocoon and Pulse

These two worlds are at the opposite of each other. One is a sphere located in the atmosphere and the other is a green planet. The inhabitants of Pulse and Cocoon hate each other and fear. You start the game in the world of Cocoon. You discover the Sanctum, Cocoon’s military force and Psicom, its armed elite to the teeth. The latter do not hesitate to sacrifice in innoncent people to definitively get rid of the Pulse Cie and all those who approached them. They thus established the purge, this operation consists in deporting (in the eyes of the people, but in reality it is a real massacre) the people concerned. Throughout the game you will be brought to fight them for your survival. They act under the orders of the Matriarch Densley, a very powerful man, under the tutelage of Eden, the ultimate Fal’cie de Cocoon.

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It was my biggest interrogation, after the disappointment felt with Final Fantasy XII. The latter’s scenario started very strongly, then his intensity curiously dropped as the story progresses, obscuring many things. Here we find a really worked scenario of incredible quality. During these first 17 hours of play, I was transported to a dark and exciting story. Those who are followers of rose water stories, those who love the world of bisounours, go your way, this Final Fantasy is not made for you. Here the accent is focused on the dramatic events that happen on Cocoon and what the characters have experienced. Nothing is hidden, everything is shown to you, both impactful and immersive. You are put in the mood from the start of the game. If you are not afraid to learn a little more about the scenario you can continue to read, otherwise, go to the next paragraph. The start of the game begins as in Final Fantasy 7, your main character arrives in a particular place aboard a train. The vestige is the name of this place in which the forces of the Sanctum, the powerful army of Cocoon, deport or rather massacre the CIE and all those who approached them from afar or near. Lightning is there to find his sister Serah, a Cie, which was taken by force here. She finds Sazh there, a black man who will accompany her for a while. You also meet Snow, the boyfriend of Serah. Finally you see Hope, a young boy, and vanillas a charming redhead lost in ambient chaos. All these little people find themselves fighting the Fal’cie Anima de Pulse. Unfortunately the fight runs short and they all find themselves transformed into the Cie. However, I want to clarify that the end, although interesting, is particularly muddled. There are indeed a number of inconsistencies that spoil everything. That said, the script remains a success and restores the Square-enix coat of arms after the disappointment of the Final Fantasy XII scenario.

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There too, I was very worried about the quality of the characters and their story following Final Fantasy XII. Indeed Vaan and Pétélo had stayed in me through my throat by their deep uselessness. This time the observation is really different. Already all the characters have a role to play, and their presence is completely justified. Snow is a determined man with imposing physique, he tends to flee his responsibilities, when he experiences failures, but he remains an essential fighter to the team by his energy and his passion. He is engaged and even married to the Lightning sister, Serah. Lightning wants him a lot to have protected his sister. She is a woman who seems strong and with an explosive personality. That said under his shell hides a fragile personality who blames himself for not having believed in his sister. Sazh is the gay team of the team. He also brings color to this adventure (without bad pun). He is very attached to his son, and towards his little chocobo who is on his head. Like Sazh, Vanille brings freshness to your team, its smiles, its facial expressions will not leave you marble. This beautiful redhead does not lack charm and sensitivity. She needs to be surrounded to feel happy. Hope is quite annoying at the start of the game, a puny appearance and a friable mind. He finds it very difficult to endure the death of his mother caused in part by Snow who trained him to fight. That said, he will become stronger, especially thanks to Lightning. Finally Fang is a beautiful and very enterprising young lady. A bit like Lightning, she doesn’t allow herself to be walked on her feet and acts as she seems. It’s really an interesting team that this opus offers.

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Once again I was speechless in front of the kinematics offered by this game. Damn that it’s beautiful, Advent Children had already placed the bar very high, but it was sprayed. Impossible not to immerse yourself in the game with such HD videos, it’s beautiful, the details of the characters are mind -boggling, the textures incredible and the animation never weaken. No slowdowns, what happiness. The videos with the graphics engine of the game are not outdone and we will surprise ourselves to revel in it. They are also very pretty, especially on certain details (faces and their expressions). This is very large work. It adds an incredible more to the game by allowing us to be as close as possible to the adventure.

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Well what had particularly unfolded me in the tests and videos were the chimeras. While it is now ? In fact my opinion has not really changed. I don’t like this futuristic side about chimera and drive mode where the chimera turns into a vehicle. It remains personal obviously but I don’t like their design much except maybe Odin. Otherwise each character has his own chimera that he must fight at a time of adventure. It’s not badly done, that said we will regret that we cannot have hidden chimeras as usual. But it’s the scenario that wants that. In terms of combat they are not really essential, they register 3 points of techniques. They fight first by your side (your characters disappearing), then you must perform special actions with touches combinations. Besides, invocations, although slightly more useful than in the 12, would seriously deserve to gain power in the next episode. Here we invoke them more with the aim of treating everyone while counterattack rather than for their power.

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Lifetime

The lifespan of Final Fantasy XIII is more than honorable since it slightly exceeds fifty hours for the main adventure, so we remain in the average of the previous episodes. Let us now retard at the level of annexed quests and all that is likely to increase the lifespan. It is on this point that Final Fantasy XIII sins a little since the annexed quests in addition to being little diverse are quite few. I have less than a dozen, which is little compared to Final Fantasy XII for example. Besides, it is not for nothing that there are fewer pages in the Walkthrough of Final Fantasy XIII than in that of the XII ! That said, it’s not just the quests that increase the lifespan. Build your characters as much as possible from their crystariums will still take you a little time, as well as boost your weapons and accessories as much as possible given the astronomical costs in EXP for advanced equipment parts. Needless to say also that finding all the chests will take a good time for you even if they are always visible. Finally, it may seem trivial, but you will spend a few tens of minutes at the time to admire some really beautiful sets. In the end, to complete the adventure 100% count between 150 and 200 hours. What is, it must be admitted, very satisfactory.

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Annexed quests

As I said earlier they are not very numerous, but rather interesting both in terms of awards and video game pleasure. The most important quest remains the hunting missions of 64. They are really interesting since they will allow you to measure your power and test your strategies. Enemies are sometimes formidable, and we do not reluctant to go in combat. Final Fantasy XIII obviously has its ultimate enemy, which has the sweet name of Vercingétorix (nice French reference !)). We had a bit of the same principle in the 10th opus (training center) and in the 12 (the hunts) and to tell the truth, it still works as well ! In the same genre, the flaw of elected officials will have beautiful surprises in store with titanic fights;) We also find the chocobos that will allow you to access treasures and hidden missions but also to seek treasures on the Grande Plaine d’Archylte. There is a mini-game that allows you, with the help of a machine, to destroy several robots at the very beginning of the adventure. You will finally have two optional zones: the Yaschas mountains and the Mah’Habara mine. In fact what I regret is that we learn very few more elements by performing these quests. I would have liked to learn a little more about pulse or on the characters.

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A real Final Fantasy ?

Final Fantasy XIII is a real Final Fantasy ? Yes, without too much hesitant elsewhere. He only lacks a few elements that can only justify the fact that it is not a. We also find a multitude of things that we were used to such as chocobos, cid, the names of the elders, the crystal. We are not really disoriented when we play Final Fantasy XIII and each fan of the series can find elements that he knows so well. Of course we will regret the shops, the too little high number of cities or villages, the absence of Mogs (even if there it is not necessarily detrimental).

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It’s now time to conclude. The first thing to say is that Final Fantasy XIII was unfairly dragged in the mud by a good number of people (often by people who had never played the game or a few hours). That said, don’t believe it is perfect, since it still has several faults, some particularly annoying. In fact I would say that in Final Fantasy XIII, there are few medium things, it is either very good or Bof Bof. That said, graphics, music and script are already enough to take you to the heart of the conflict between Cocoon and Pulse. The very successful combat system will take care of satisfying your playing pleasure. Finally the more than honorable lifespan completes a very good quality set.

Summary of strengths and weaknesses

Most The lessers
_The magnificent graphics
_ The sound ambiance
_The dynamic combat system
_The scenario
_Characters
_The menu booklet
_Pulse
_Pouer to start the fight directly at the end of a KO
_ More important difficulty than usual
_The inconsistencies in the scenario
_Leader dead = finished fight
_The linearity of the game
_The lack of NPCs and the absence of stores
_CERAINS Too dull and dark decorations
_The lack of additional quests
_The invocations not powerful enough
_The theme of Leona Lewis

The notes below are, like all notes, subjective. It is therefore possible that your opinion differs and that your opinion is different from this test. In this case do not hesitate to let us know by pressing the link “Give your opinion on the game !””. Note that the final note is not an arithmetic average of the various sections. Thank you to all the brave people who took the trouble to read the test.

Angelfire, April 5, 2010

The notes
Graphics
18.5 We are starting to be used to Square-enix, once again they did not disappoint us with magnificent graphics. The textures are varied and detailed, the sumptuous decorations and the almost perfect models. In particular Pulse which is majestically modeled. Too bad some interior decorations are so dull and dark.
Playability
17 The fights are dynamic at will and remain at any time fluid. However, we regret several bad choices such as not being able to move or lose the game as soon as the leader dies. The job system is particularly well thought out and will allow you to think about a particular strategy.
Lifetime
17 It will take you about fifty hours to finish the adventure and a hundred more to finish the game entirely. It is a lifespan so very honorable, that said it remains in the clock of what we could have for Final Fantasy 10 or 12. There are few ancillary quests overall, fortunately the missions are interesting and offer formidable fights.
Soundtrack
16.5 The soundtrack is very good and will easily immerse you in the atmosphere. We will however regret certain music without much interest and the end music not memorable enough for my taste. And what does a song by Léona Lewis do in the Final Fantasy XIII soundtrack ?
Scenario
17 The scenario is undoubtedly very successful and surpasses without great difficulty that of the 12th opus. Indeed the plot is exciting and you are surprised to always want to move forward to discover the end of the story. However, the end remains slightly muddled since it brings its share of inconsistencies. Too bad to spoil a copy so perfect until then.
Final note
17 Final Fantasy XIII should delight all RPG fans and mainly followers of the Final Fantasy saga. Even if it is not without defects, all its quality make it an episode of high quality that I highly recommend. We wanted an adventure that makes us vibrate after the 12th opus, a successful bet. Square-enix will however have to look at the few faults of the game on his next title.
Members’ note
18 Read the 1 reviews of the members !
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FF13

Pff, but stop doing the kikoo lol for two minutes and look good . In FF VII, VIII & IX, if we had put a m.

Personally I have fun completely on the game, the scenario is starting to grow around 8h-9 hours of play, S.

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Ten years later, this saga of football games is preparing to make its return !

Ten years after the publication of its latest episode, the series of video games Inazuma Eleven returns. It is with the seventh episode, named Victory Road, that the games mixing football and role -playing games are back. It is the first opus published since the period DS – 3DS. Exit therefore the gameplay in the stylus and double screen to adopt the controller. A way of playing that can lose regulars. That’s good, the director of the game made a video guide as the Tokyo Game Show approaches, where a game demo will be playable.

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